Namely yours. Then there's face-huggers, chest-bursters and human guards yup, you get to shoot humans too , each of which require a totally different tactic to defeat. Oh yes, and a few surprises which I won't spoil for you.
The marine has a devastating array of weaponry, including perfectly reproduced pulse rifles with a grenade launcher, which produces a rasping firing sound that mingles harmoniously with the rasps from your sphincter, as well as smart guns which home in on the enemy before cutting them up into a thousand acid-stained lumps, which will damage you if you get too intimate with them.
A flamethrower, rocket launcher and shotgun are amongst others in a well-thought-out collecbon. The pace is perfectly balanced, and in line with the better Alien and Predator films, fear is often built through that which you don't see rather than that which you do. The distant screams of victims being shredded, brief glimpses of enemy shadows down the other side of corridors and authentic sound effects lifted straight out of the films are just the start of it. The wind is eerily daunting, while your overly sensihve motion tracker will have you firing wildly at inanimate objects like loose pipes swinging in the breeze.
The context-sensitive soundtrack seamlessly blends itself into each situation and some masterfully erratic lighting and steam effects complete the most psychologically scarring, heart-condition-inducing gaming experience of ail time. And, if at the end you somehow manage to pick your shattered carcass-like body off the floor, you'll find there are two more totally different games to experience, and while they're not quite up to the standard of the Marine missions, they're a damn site more entertaining than the majority of stand-alone FPSs we've been forcably subjected to over the last few years since that game.
The Predator campaign is very different, with missions best described as Thiel with dismemberment. In true hunter style, you must track your prey mseen, before parting them from their skulls. With the ability to leap huge distances, you can lump from tree to tree like a deadlocked Tarzan and while this is somewhat fiddly at first, you'll soon find yourself prancing about like a homicidal ballet dancer.
The Predator's weaponry and gadgetry is also pretty impressive stuff. Weapons include a sniper gun, spear and wrist blades, not forgetting the shoulder-mounted laser. Your mask lets you view the world in several different ways, including thermal imaging which is perfect for night-time raids, and a zoom option which is ideal for pre-planning ambushes.
It takes some practice, but certain weapons need different view modes to lock on targets, but this does make the action very true to the films.
You also have to be careful, as weapons which lock on cause you to de-cloak before you can fire them. The cloaking device helps you move unseen obviously , but drains your limited power supply quickly, while a medipack lets you inject mom energy into your green-blood-smattered body.
In fact, most of these toys drain your power source, so it's just as well you can regenerate, but you are left prone for a few seconds. However, seeing as your healing powers are based on how much energy you have, it's sometimes all too easy to just keep powering yourself up and boosting your healtti if you can find a secluded enough hiding place, although if you find yourself surrounded, there's no avoiding a kicking.
If you're spotted or heard by a patrolling guard, he'll either voice his concern or actively start looking for you. But he won't stop there. He'll keep on searching until either he finds you, or until you pummel his skull into a carbon pulp. He'll follow you through water and track you by the plants you inadvertently brush as you move. However, it's a shame you don't leave trails ot blood, as this really would have been the clincher, and guards are occasionally prone to standing around like mannequins until they're triggered by your presence.
Now it may come as a surprise to you, but the Alien campaign is actually a bit of a laugh. Sounds a bit strange, right? Ripping open people's ribs, causing the mass-slaughter of innocent security guards, ha ha ha. Yes well done, that sounds totally hilarious, Martin. Rut just bear with me here. In a stroke of near-genius, you get to experience several angles of an Alien's life, starting off as a face-hugger, moving on to being a chest-burster, then a fully fledged Alien.
And the execution is not only tense but, at times, incredibly amusing. Take the chest-burster mission, where you have to find and feed off small mammals to help you grow. Your only form of attack is an ineffectual ankle bite, which means sticking to the shadows, while you scavenge for food inside a complex guarded by hordes of paranoid security guards.
As your eyes are inside your mouth, it's impossible not to break down in a child-like hysteria and giggle maniacally as you chase desperately retreating guards around the complex and watch your teeth snap shut while being baked by flame throwers. Again, the AI is generally superb when it comes to hunting you down. Hide between some obligatory crates and they'll crouch down and find you.
Run away and lose them in the shadows and they'll keep searching, muttering out loud that they should have put in for a transfer months ago. The authenticity of NPC actions, reactions and terrified babblings, as well as the conversations they hold to further the plotline not only here, but in the other two campaigns as well , once again add a superb sense of authenticity to the proceedings.
In the Alien missions, you actually feel as though these people are scared. And it's all because of you. It's a complete reversal of the fear you experience as a marine.
Now you're the one who can hide, walk on walls and hang off ceilings, although at first wallwalking is almost impossible to do with any effectiveness as you'll be totally disorientated. However, master it, and you'll be almost invincible. Other offensive options include tail, and claw attacks, and a pounce option which literally tears hapless humans to mince. But once it's sometimes a tad too easy to regenerate, by simply devouring dead bodies.
And on one further negative note, the Alien missions are more limited when compared to the other two, and it's a shame you don't really get to work as part of a team of drones. You're sort of a vigilante Alien hero, really. But that's not to say these missions aren't highly playable. Multiplayer is a different story, since human players actually have to remember to look up. Unlike the previous game or the Aliens movie, Aliens vs Predator 2 doesn't solely take place in the corridors of a deserted colony or an Alien hive.
True, you do get to visit those locations, but you also get to wander around alien jungles as the Predator or through the corridors of the research complex and pods as all three species. The level design is pretty damn good and convincing. In fact, the game has a lot in common with the Aliens comics, which often centre around the dodgy activities of those attempting to exploit the Alien as a bio-weapon.
Such attempts usually end in tears and much tearing of flesh and Aliens vs Predator 2 is no different. All of this interspecies warfare looks superb, even on a modest Geforce2 MX; turn the detail levels lower, and the game will even run at a decent framerate on lower level PCs - we reached playable speeds on a PII But hey, when you're desperately backpedalling away from a horde of Aliens, you likely won't be admiring the texturing on the walls or your foes.
And believe me, you will be doing a fair bit of running in this game. Aliens vs Predator 2 has to be the scariest game I've played in ages - the programmers have gone out of their way to shock you at every opportunity. And when you're not being shocked, there's the almost unbearably enduring fear that something's about to come around the corner and take your head off. The atmosphere in Aliens vs Predator 2 is so thick, you could cut it with a chainsaw. Granted, most of the occurrences in the game are scripted and the enemy AI really does very little, but it adds tremendously to the atmosphere to be standing around a corner or crawling through a vent and hear characters nearby crying, "Oh god, oh god" when they catch sight of you.
Or watch them fleeing when you release Facehugger specimens into the room - chaos has never been so enjoyable. There is one area in which Aliens vs Predator 2 could be improved. That area is teamwork, or more specifically, the lack of it. While it's appropriate for Predators who usually work alone , the other species are historically prone to fighting in numbers. At least with the Alien campaign, for story reasons you start out as the only one around, and indeed, it's you who is responsible for setting the whole incident at the facility in motion.
But I'd at least expect the marines to back up their operatives. Instead, you only ever see your comrades at the start of the early missions, standing by a dropship while you wander off to take on the aliens single-handedly for no explainable reason. I wouldn't expect them to survive all the way through the game, but they should at least come with you initially. Thankfully, Aliens vs Predator 2's multiplayer mode does allow for teamwork so provided you end up in a team with people who actually feel like co-operating, you can take on your foes together.
Or you can blast the hell out of everyone else in the game since Aliens vs Predator 2 sports a wide variety of multiplayer modes playable over LAN or Internet. Included are the standard deathmatch and team DM; Hunt, in which one player becomes the hunter, the other the hunted; Survivor, which is similar to Hunt but that those killed also become hunters; Overrun, in which attacking and defending teams compete to either invade or survive holed up in a complex; and finally, Evac, where the defenders have to reach an Evac Point and the attackers have to stop them getting there.
And as with AVP1 , all three species are available in multiplayer, each with their superbly balanced advantages and disadvantages. One minor niggle worth mentioning is the inability to choose the order of weapons to auto-switch to, which more modern FPS' allow.
This means in a heated firefight you can end up running your mini-gun dry and then getting caught in your own rocket blast. After a disappointing lapse with Blood 2 , Monolith appears to have more than redeemed itself with the excellent No One Lives Forever and now the hugely playable Aliens vs. Predator 2. It captures the atmosphere of the Aliens and Predator films perfectly, from the spot-on sound effects right through to the genuine feeling of actually being one of the starring species pretentious as that may sound.
The game's only real flaw is the lack of any AI teamwork scenarios in the single-player campaign, but it remains markedly better than the first game, a title that was certainly no slouch. AvP2's spookiness is so appealing and adds replay value in the same way that Half-Life was just too cool, you needed to do it all again.
If you're a fan of either of the Aliens or Predator movies, or if you're simply looking for a great, scare-your-socks-off 3D shooter to keep you busy for ages, Aliens vs Predator 2 is an absolute must have. Cute , Exploration , Adventure , Singleplayer. Casual , Simulation , 2D , Anime. Survival , Adventure , Underwater , Atmospheric.
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