Crusader kings deus vult game of thrones




















Nuestros hermanos, primos, nietos, sobrinos La mortalidad en A Game of Thrones MOD es ligeramente alta, por culpa de las enfermedades, accidentes, intrigas, torneos y batallas. Pero con los miembros de nuestra corte, nuestros vasallos y los miembros de sus cortes, la cosa se pone un poco enrevesada. Otra buena forma de hacer aliados, es mediante los matrimonios.

De esta manera, se abre un abanico de opciones entre escoger al mejor para cada puesto u optar por nombrar a un individuo de peores habilidades pero al que queremos tener cerca. Si queremos extender nuestros territorios, solamente hay dos maneras de hacerlo: conquista o diplomacia.

Sin embargo, la pantalla de intriga contiene otras muchas elecciones interesantes. En primer lugar, nuestras ambiciones. Para las segundas tendremos que buscar personajes que sean afines al plan, y pedirles que se unan a nuestro complot.

En ese momento, se abren nuevas decisiones. Y, en el caso de las intrigas, llevar a cabo las acciones necesarias para ejecutar el plan. En esa misma pantalla, tendremos acceso a los complot conocidos que afecten a personajes de nuestra corte.

Al fin y al cabo, a veces es mejor dejar que otros te hagan el trabajo sucio. As such, the player is able to pause the game, examine the map and its characters, and make decisions and give orders, then speed up or slow down time as events take their course. Over time, based on the territories and titles held, characters can be elevated upwards in status from count, duke, king, to emperor substantive titles or regress as status and lands are lost.

The lowest level count vassal tiers i. The game is lost if no direct member of the playable dynasty holds or inherits an imperial, royal, or noble rank. The lead game programmer was Johan Andersson.

The engine for the game was based on the one developed for Europa Universalis II , i. The game received 'average' reviews according to the review aggregation website Metacritic, [3] and many U. As digital medievalism, Crusader Kings models systems of cultural change in the Middle Ages rather than merely assigning cultural labels to people and geographic areas of Europe at specific chronological dates.

When you manage to get enough land to create the title you will have to pay gold in order to have it created. In return, you will gain prestige. Should your new title be of higher rank than the previous for example a Count becoming a Duke or a Duke becoming King your main character will move to his new capital.

It is easier to gain land and therefore create titles by conquering lands that are under Muslim control. Next you have Christian lands that are ruled by vassals of a different king than yours. Though difficult, it is still possible to do so militarily. Though technically possible, it is not advised to take lands from vassals of your king by force. For those cases, marrying into their line and moving your family member up on the succession tree is the best choice.

There are two types of warfare in CK; wars against Christians and wars against non-Christians sometimes called Crusades. Whenever you mobilize your forces, be expected to pay for that.

Your income will drop proportionally to the number of troops you have mobilized. This is true even if you do so on behalf of your liege and thus have no control of where your troops go and how long they will stay active. You can thus become very poor very quickly. If you bring your army maintenance down to zero, no one pays for the army; it suffers faster from the effects of attrition. Requests to mobilize your forces tend to be more common for Dukes than for Counts, and you are given the choice to obey your liege or not.

Rejecting a call to arms, however, will lower your loyalty. Most of all, your liege gets a claim against your primary title. You might suffer the consequences later for refusing to obey your feudal duty. In wars against other Christian rulers, you must have claims upon one or more of their titles in order to declare war see grabbing and usurping titles.

You may also join the wars of your vassals and allies. Warfare includes maneuvering armies into their provinces, sieging their castles, and eventually taking control of their provinces. You will then negotiate a peace treaty, at which time titles can be transferred and tribute paid. Note two things here: vassals will transfer allegiance when the relevant title is transferred, and to actually take ownership of provinces you have to take their Count titles. A liege gets a claim on all titles held by a vassal who had declared independence or war against him.

However, he does not get a claim on titles held by a vassal who had transferred allegiance to a new liege. In wars against non-Christians , things are a bit simpler. Claims upon their titles are not required. Successfully capturing a non-Christian province through siege will give you a claim on the Count title of the captured province. It is not possible to grab or usurp titles held by non-Christians. Mongol is the master culture of Crusader Kings. Mongols have the bonus of unlimited demesne, and tens of thousands of invading troop reinforcements unaffected by attrition.

They consider everyone as a religious enemy, wage wars without claims, annex and lose land without peace negotiations. When annexing land, captured provinces are incorporated into the demesne of the Mongol ruler.

When losing land, captured provinces become the personal property of the enemy commander. If he is a ruler already, this province is added to his demesne ; if not, he will become Count of that province. It is important to realize that your demesne armies may be commanded by your court officials marshal, etcetera and this may cause you to lose them, as they prefer to become feudal lords instead of court officials. To end such a war, you may either completely destroy the enemy or negotiate peace.

In CK, technology is tied to the individual provinces. This means that some provinces can be more developed than others. The technology tree in CK is divided in three main branches of advances , with a number of sub-categories. Each of the sub-categories is divided into five levels.



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